![]() ![]() [More informations about the new Twitch Sword right here: [To get access to the newest Twitch Sword you can subscribe to my Twitch channel here: Note: Don't forget to put your steam profile link in the description of your donation :)Ĭlick "See all 5 levels" to see every role available You can now contribute on Patreon to get perks in game: > Supporting me will give you unlimited and permanent access to contributor role on every maps I made, even if you decide to stop your support on Patreon =) If you feel generous and wanna support me to improve my knowledge and continue making new map: NOT APPROVED BY OR ASSOCIATED WITH MOJANG I put a lot of time and effort to bring this map to life. This is my first ever map, it is not a port, it was made from scratch in Unreal Engine 4. You're free to leave any suggestion or report any bug tho :) Some of the paths you can go through the gun trees don’t even have a pistol on them.- Diamond Sword and Diamond Axe (can damage zombies!) There are way more choices for larger firearms than there are for pistols. It would be nice if you could have two big SMG or Rifle level guns, instead of just one big gun and a pistol. It’s fun to choose which gun to go for next. The path below that leans on guns that spray a ton of bullets. The path on the top leans on guns that fire fewer bullets that do a lot of damage. There’s a great variety, and each path in the tree has a theme to it. The one redeeming part of this game are the guns you get to buy. There are some hybrid abilities between trees too, they generally suck and are pointless. You’re better off just running constantly and not spending those points in green at all. Invest in the green tree so that you can take a little more damage without dying, or spend those points on the things you will have to get to have them a little sooner. The green tree is the only real choice you make. So basically a long term investment towards a whopping 70% damage increase. From a straight up 30% money boost from each kill, to a 1% damage increase every 500 dollars gained, up to 70%. It has extremely good benefits that literally every player would benefit from. ![]() That means there was a chance to do something about these problems before release.įor instance, you would be crazy to not go through the yellow tree. Now I’ll put a little disclaimer here by saying that these problems are largely inherited from the previous Contractors VR survival mode, which has the same mechanics, but they’ve been rebalanced and reworked for the zombies mode. You get two perk points a round, and you get money dependent on how many times you shot or killed a zombie. ![]() Just like in previous Contractors VR survival there’s a system of Perks and Equipment. Speaking of patterns let’s talk about the progression systems here. Over and over again in circular patterns. This is just a shooting gallery where you shoot, run, shoot, run, with no thinking. What this creates is a situation where you have no idea where zombies might come from and so no way to plan for how to deal with them. They’re probably designed to spawn in behind you or right around a corner in front of you so you don’t see them pop into existence. I mean look at them for Christ’s sake.Īfter playing enough you will inevitably spot zombies popping in out of nowhere. They look like they’re sliding over the ground more than walking. They kind of… flail their arms as they power walk towards you. The animations are janky and weird, and they’re constantly doing this over-animated dancing with their arms that makes them look silly. Contractors VR zombies was going to be something grand and new, from a game that had previously had some really stellar updates, and this zombies mode was going to be built in VR, for VR. Here was another chance to do things right. Oh, and After The Fall too, though that game has some issues of its own. Vanilla Pavlov Zombies is so underdone and incomplete that it doesn’t count. Now there’s already zombie survival in Pavlov VR, but that’s just a direct port of Nazi Zombies from the Call of Duty franchise. There’s just not a whole lot of options in VR, and I’m a huge fanboy. I’ll still usually end up playing it a ton and enjoying myself immensely. Even if I have some complaints about whatever it is, like in my Cities VR article. There are so many unexplored types of games in Virtual Reality that even a half decent version of something new to VR is generally an awesome experience. I’ve got to say that I’m not easily turned away from something new in VR. ![]()
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